Eventually you will venture outside and into new and more treacherous underground caverns leading to a massive workshop that is home to the Golems, massive stone creatures that you customize and control to venture out and defeat other hostile golems scattered about Silent Watch. At first you possess this raggedy doll your sister created, using it to explore the dark and dangerous underground area beneath your home. Quickly you realize you have the power of Dreaming, the ability to control avatars to do your bidding while you reside safely in your bed. Golem starts with you perched on a rock overlooking a mystical city below then transitions to a wagon ride back home where your family dynamic is revealed, then it’s off on a midnight run, sneaking out of the house to help your sister gather ancient relics to be converted to cash, a disastrous task that proves fatal for one and crippling for the other. The game is slow to start with a prolonged intro sequence, three of them actually, where you are merely a spectator to the narrative events as they unfold before you. The game design makes the most of VR, both in execution and presentation, creating this gorgeous space around the player who ultimately ends up being confined to his bed after breaking his leg early on in the story, but don’t expect that mishap to slow you down. Prepare to enter a unique fantasy world where you play as the younger brother sharing a close bond with your sister and your overprotective father. Golem is one of the more interesting VR games I’ve played this year and surprisingly it’s a PSVR exclusive, at least for now.
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